Why do we learn design and technology?
At EGA, we develop students’ design and technology skills and knowledge through both Art and Design, where students study DT for one unit each year at KS3, and also enrichment at Key Stage 3 where students have the opportunity to design and make products using our DT suite.
Ms J Clark
Our approach
Whilst we are planning discrete curriculum lessons ready for implementation within Art and Design, we have undertaken a National Curriculum Criteria Mapping exercise for DT to indicate how our existing curriculum meets the aims set out by this curriculum.
Year 7
Summer |
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1. Use research and exploration, such as the study of different cultures, to identify and understand user needs Research festivals and healthy snacks from around the world Teacher provides user brief detailing the needs of the user Mood board produced to support understanding of the user and the topic 2. Identify and solve their own design problems and understand how to reformulate problems given to them Teacher provides user brief detailing the needs of the user Mood board produced to support understanding of the user and the topic 4. Use a variety of approaches [for example, biomimicry and user-centred design], to generate creative ideas and avoid stereotypical responses Students are expected to create a new festival theme that is innovative Students are supported to create a new, innovative healthy snack 5. Develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations, and computer-based tools Produce a range of experimental designs and then select 3 to take forward and make, finally producing one final piece Explore colour theory to support with the design process Students trained on how to use a scanner to upload their work and use PowerPoint to present their work
1. Select from and use specialist tools, techniques, processes, equipment, and machinery precisely, including computer-aided manufacture Students will be using 2D Design to digitalise their sketches and scans Students will be using the computer/laptops to progress with their designs 2. Select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties Students will be using different printing techniques e.g., screen printing to produce their products such as tickets, wristbands, posters, etc. For their music festival and/or explore different printing and folding techniques to produce their packaging products for their healthy snacks
1. Analyse the work of past and present professionals and others to develop and broaden their understanding Students will be doing Sketchbook work throughout the process of developing their projects. Researching and analysing professional events merchandise/graphic designers’ work and/or printing and packaging designers learning about various techniques to develop graphical elements how this may have inspired the student’s own work. 3. Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups Test-print graphic elements for their festival such as posters, tickets and wristbands, T-shirts, event programme, food and drink menus to finalise colours, sizes. Colours and sizes may appear different when printed on different materials. Test folding techniques and bonding (putting together) pieces together and materials to produce the packaging for their healthy snacks. 4. Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers, and technologists Example designers explored as part of the mood board section of each project Consideration of how to use sustainable materials and ensure that customers are aware of environmental concerns is part of the design brief for both the healthy snack and the festival project
2. Understand how more advanced mechanical systems used in their products enable changes in movement and force Students will explore different folding techniques and bonding, gluing and sticking pieces together. Drone Coding and Robotics 3. Understand how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movements as inputs and outputs] Students will be able to use stock motion/simple forms of animation to produce short videos for advertisement of their music festivals. Create videos from drawn out frames. Students will be able to create videos using recording cameras for their comic strips Robotics and Drone Coding Workshops. 4. Apply computing and use electronics to embed intelligence in products that respond to programmable components [for example, microcontrollers] Students will learn/practice their knowledge in working in 2D Design and PowerPoint when creating their mood boards and presenting their work. Robotics and Drone Coding Workshop.
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Year 8
Summer |
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Design 1. Use research and exploration, such as the study of different cultures, to identify and understand user needs Research festivals and healthy snacks from around the world Teacher provides user brief detailing the needs of the user Mood board produced to support understanding of the user and the topic 2. Identify and solve their own design problems and understand how to reformulate problems given to them Teacher provides user brief detailing the needs of the user Mood board produced to support understanding of the user and the topic 3. Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations Use the design process map across a unit Identify the different types of festivals and elect the type that they will produce and why 4. Use a variety of approaches [for example, biomimicry and user-centred design], to generate creative ideas and avoid stereotypical responses Students are expected to create a new festival theme that is innovative Students are supported to create a new, innovative healthy snack 5. Develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations, and computer-based tools Produce a range of experimental designs and then select 3 to take forward and make, finally producing one final piece Explore colour theory to support with the design process Students trained on how to use a scanner to upload their work and use PowerPoint to present their work
1. Select from and use specialist tools, techniques, processes, equipment, and machinery precisely, including computer-aided manufacture Students will be using 2D Design to digitalise their sketches and scans Students will be using the computer/laptops to progress with their designs 2. Select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties Students will be using different printing techniques e.g., screen printing to produce their products such as tickets, wristbands, posters, etc. For their music festival and/or explore different printing and folding techniques to produce their packaging products for their healthy snacks
1. Analyse the work of past and present professionals and others to develop and broaden their understanding Students will be doing Sketchbook work throughout the process of developing their projects. Researching and analysing professional events merchandise/graphic designers’ work and/or printing and packaging designers learning about various techniques to develop graphical elements how this may have inspired the student’s own work. 2. Investigate new and emerging technologies Research into sustainable materials and designers using those appropriately in order to produce an environmentally friendly music festival and/or healthy snack e.g., recycled paper, cardboard etc. Research into packaging products with multiple purposes e.g., spork (spoonfork) 3. Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups Test-print graphic elements for their festival such as posters, tickets and wristbands, T-shirts, event programme, food and drink menus to finalise colours, sizes. Colours and sizes may appear different when printed on different materials. Test folding techniques and bonding (putting together) pieces together and materials to produce the packaging for their healthy snacks. 4. Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers, and technologists Example designers explored as part of the mood board section of each project Consideration of how to use sustainable materials and ensure that customers are aware of environmental concerns is part of the design brief for both the healthy snack and the festival project
1. Understand and use properties of materials and the performance of structural elements to achieve functioning solutions Understanding properties of printing onto fabric 2. Understand how more advanced mechanical systems used in their products enable changes in movement and force Students will explore different folding techniques and bonding, gluing and sticking pieces together. Drone Coding and Robotics 3. Understand how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movements as inputs and outputs] Students will be able to use stock motion/simple forms of animation to produce short videos for advertisement of their music festivals. Create videos from drawn out frames. Students will be able to create videos using recording cameras for their comic strips Robotics and Drone Coding Workshops. 4. Apply computing and use electronics to embed intelligence in products that respond to programmable components [for example, microcontrollers] Students will learn/practice their knowledge in working in 2D Design and PowerPoint when creating their mood boards and presenting their work. Robotics and Drone Coding Workshop. |
Year 9
Summer |
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Design 1. Use research and exploration, such as the study of different cultures, to identify and understand user needs Research festivals and healthy snacks from around the world Teacher provides user brief detailing the needs of the user Mood board produced to support understanding of the user and the topic 2. Identify and solve their own design problems and understand how to reformulate problems given to them Teacher provides user brief detailing the needs of the user Mood board produced to support understanding of the user and the topic 3. Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations Use the design process map across a unit Identify the different types of festivals and elect the type that they will produce and why 4. Use a variety of approaches [for example, biomimicry and user-centred design], to generate creative ideas and avoid stereotypical responses Students are expected to create a new festival theme that is innovative Students are supported to create a new, innovative healthy snack 5. Develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations, and computer-based tools Produce a range of experimental designs and then select 3 to take forward and make, finally producing one final piece Explore colour theory to support with the design process Students trained on how to use a scanner to upload their work and use PowerPoint to present their work
1. Select from and use specialist tools, techniques, processes, equipment, and machinery precisely, including computer-aided manufacture Students will be using 2D Design to digitalise their sketches and scans Students will be using the computer/laptops to progress with their designs 2. Select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties Students will be using different printing techniques e.g., screen printing to produce their products such as tickets, wristbands, posters, etc. For their music festival and/or explore different printing and folding techniques to produce their packaging products for their healthy snacks
1. Analyse the work of past and present professionals and others to develop and broaden their understanding Students will be doing Sketchbook work throughout the process of developing their projects. Researching and analysing professional events merchandise/graphic designers’ work and/or printing and packaging designers learning about various techniques to develop graphical elements how this may have inspired the student’s own work. 2. Investigate new and emerging technologies Research into sustainable materials and designers using those appropriately in order to produce an environmentally friendly music festival and/or healthy snack e.g., recycled paper, cardboard etc. Research into packaging products with multiple purposes e.g., spork (spoonfork) 3. Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups Test-print graphic elements for their festival such as posters, tickets and wristbands, T-shirts, event programme, food and drink menus to finalise colours, sizes. Colours and sizes may appear different when printed on different materials. Test folding techniques and bonding (putting together) pieces together and materials to produce the packaging for their healthy snacks. 4. Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers, and technologists Example designers explored as part of the mood board section of each project Consideration of how to use sustainable materials and ensure that customers are aware of environmental concerns is part of the design brief for both the healthy snack and the festival project
1. Understand and use properties of materials and the performance of structural elements to achieve functioning solutions Understanding properties of printing onto fabric 2. Understand how more advanced mechanical systems used in their products enable changes in movement and force Students will explore different folding techniques and bonding, gluing and sticking pieces together. Drone Coding and Robotics 3. Understand how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movements as inputs and outputs] Students will be able to use stock motion/simple forms of animation to produce short videos for advertisement of their music festivals. Create videos from drawn out frames. Students will be able to create videos using recording cameras for their comic strips Robotics and Drone Coding Workshops. 4. Apply computing and use electronics to embed intelligence in products that respond to programmable components [for example, microcontrollers] Students will learn/practice their knowledge in working in 2D Design and PowerPoint when creating their mood boards and presenting their work. Robotics and Drone Coding Workshop. |